Role Playing Games

 

Q-Con will have a lot of different tabletop role-playing games running this year. There will be something for everyone: Dungeons & Dragons 5th Edition, Star Wars, Pathfinder, GURPS, World of Darkness, Elder Scrolls and much, much more.

You can find the RPG section in the South Dining Hall. We have different time slots available on Friday, Saturday and Sunday, morning, afternoon and evening. Games will start at set times.

Friday Evening - 18:00 - 21:00

SystemScenario
Call of Cthulhu 4EAt the Mountain of Madness [competition game]
Mutants & MastermindsDefenders of the Realm
Blue PlanetRaiders of the Vault
Kill 6 Billion Demons: Broken WorldOur President Is Missing
Dungeons & Dragons 5EIsland of the Lost Colony 
Dark HeresyTurbulent Priests
Dread 

Saturday Morning - 10:00 - 13:00

System Scenario
Call of Cthulhu (comp) At the Mountain of Madness [competition game]
Pathfinder Magnificent 7
GURPS Captain Scarlet
D&D 5th Edition A Beginner Friendly Game
Warbirds The Butcher’s Birds 
Classic Dungeons & Dragons (B/X)  2x The Creatures of Cragskull Cavern

Saturday Afternoon - 14:00 - 17:00

System Scenario 
Pokémon 
Dungeons & Dragons (1981 Moldvay/Cook B/X)Adventures in Averoigne...
ShadowrunBy the Riverside 
Star WarsAssault on Balivon
Call of Cthulhu (Chaosium)Five Go Mad In Dunwich
LaundryInhuman Resources
D&D 5th Edition 

Saturday Evening - 19:00 - 22:00

SystemScenario
New World of Darkness 
United FrontiersUNITED FRONTIERS (Sci-fi)
D&D 5th Edition 
D&D 5th EditionThe Crypt of the Grandmaster
D&D 5th EditionEscape from the Yasmin Citadel
D&D 5th Edition 

Sunday Morning - 10:00 - 13:00

SystemScenario
Call of Cthulhu (comp)At the Mountain of Madness [competition game]
Mutants & MastermindsKuro Knight Online
Eclipse PhaseDelivery Job
D&D (1981)Adventures in Averoigne...
D&D 5th Edition 
Psycho Pass--- Warning. Area Hue light Green.---
Classic Dungeons & Dragons (B/X)  2xThe Creatures of Cragskull Cavern

Sunday Afternoon - 14:00 - 17:00

SystemScenario
New World of Darkness 
Infinite MayhemINFINITE MAYHEM (Superhero)
Cypher Transformers
Dread 
D&D 5th EditionBallad of the Unsung Pashas
Call of Cthulhu (Chaosium)Dockside Dogs

Pathfinder

Friday EveningSaturday MorningSaturday Afternoon & EveningSunday MorningSunday Afternoon
6-07 Valley of Veiled Flame8-16 House of Harmonious Wisdom7–00 The Sky Key Solution - Overseer8-06 Reaping What We Sow
8-17 Refugees of the Weary Sky8-07 From the Tome of Righteous Repose7–00 The Sky Key Solution  - GM4-16 The Fabric of Reality
Quests*8-15 Hrethnar's Throne Quests*Quests*
 Quests* Quests*Quests*
*Quests can run in any order according to player request on the day

LARPS

City of No Flag
David Hayes

20 People Max, Saturday 17/06/17 - 10:00-13:00, Mandela Hall

Being a Pirate is hard in the modern universe. Most of the large system conglomerates hold all the power and in resent years have been wiping out all the planetary ports that would have accepted you to dock, and you have been left somewhat out in the cold. That is where Carthage Deep-Space Station comes in. 2 Granada class Superheavy Traders welded together with Galena Class Carrier thrown into the mix for good measure. This is now your port, your sanctuary, but with al such places there is a price, before, in other stations and drifts, it was money, but on Carthage, it is service. 

Scenario Information

Psycho-Pass RPG
David Hayes

For 5 players and uses the Cyperpunk Interlock System.

--- Warning. Area Hue light Green.---

The prestigious Kurisawaito Academy has been breading the leaders of the New System since Sybil was brought online. It is famous for it's psychological wellness never having a gone beyond Light Blue. That all changed earlier this morning when a murder took place in the ground of the School. The race is on to find the killer before the Area Stress Level increases any more and the future leaders of Japan are tainted for good.

Call of Cthulhu Chaosium
Five Go Mad in Dunwich
Eugene Doherty

Chaosium BRP rules, no system knowledge needed
4-6 Players
Mild comic horror/peril

Wouldn’t you like to indulge your inner child and have a spiffing adventure just like the Famous Five or Swallows and Amazons, cavorting in an Idyllic England where mysteries and adventures abound round every corner? But some stories don’t always have a happy ending and what dark secrets might you uncover, things long buried that should be left undisturbed? Will lashings of ginger beer be enough to save you then?

Call of Cthulhu Chaosium
Dockside Dogs
Eugene Doherty (GM)

Paul Fricker (Writer)

System: CoC (no system knowledge required)
Players: 4-6

This was supposed to be a simple heist.

A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey.

The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right?

But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality.
It is going to be a long wait for the ferryman.

Call of Cthulhu 4E:
At the Mountain of Madness (Beginner level game)
David Scott 

You have been hired as part of a eight man team to investigate the disappearance of the 1936 Arkham University Arctic Expedition team. 
Cut off from civilization you and your team must discover the truth and survive what waits for you on the frozen tundra.

Call of Cthulhu is a horror survival game in which players must rely on their investigation skills as well as team work. The game is designed to strike at players fear and sanity.

This is game is being run for beginners so all welcome as well as a competition game.

Kill 6 Billion Demons: Broken World.
Our President Is Missing

Samuel Todd 

In the centre of the multiverse lies the red city of Throne, a wretched metropolis of crime and vice carved from the husks of dead gods. In a city as vast as this even the leaders of entire nations can vanish if somebody so wishes. One desperate diplomat, believing that his leader has been kidnapped by a demon crime syndicate, has hired a group of erstwhile adventurers to descend into the depths of the city and brave its dangers to rescue him.

Star Wars: Age of Rebellion
Star Wars: Shadows of Hoth
Samuel Todd 

The Rebel Alliance has been scattered after the battle of Hoth and it's agents are in hiding across the galaxy. Despite the Rebellion's best efforts to cover its tracks, the Empire is rooting out spies and collaborators across the galaxy - and Alliance command needs to know why. A crack team of rebel agents have been selected to infiltrate an Imperial intelligence centre, find out how the Empire is finding the Rebels and put an end to it.

Star Wars: Age of Rebellion
Star Wars: Assault on Balivon
Samuel Todd 

The Death Star II has been destroyed and the Emperor is dead, but pockets of Imperial rule persist in their refusal to give up power. The civilians of the planet Balivon are under siege by their own Imperial occupiers, held as hostages against rebel aggression. Time will be of the essence for the rebel vanguard team that has slipped past their defences, and must sabotage the enemy's early warning system before it is too late.

Dungeons & Dragons (1981 Moldvay/Cook B/X)
Michael Davis

Enter the land of Averoigne, a Dark Ages fantasy world based on eleven short stories by pulp fiction author Clark Ashton Smith, which were published in Weird Tales in the 1930s.

Averoigne was converted to Christianity over 200 years ago. To the north is the capital, Vyones, with its newly-completed cathedral, and to the south, the city of Ximes. In between is the vast expanse of Averoigne's great forest, where darkness and untamed magic still lurks. The Inquisition seek to root out heresy and burn all who practice sorcery and witchcraft. 

Dungeons & Dragons 5E
Escape from the Yasmin Citadel
Maxi Bridgwood

Min and Max Players: 4-6

Time Slot: Saturday Evening 6pm-9pm

In the wake of his mother's death, Jaan-Dynast Radim has called for a gathering of his mother's foremost allies, to discuss the future of their continued entente. But in the wake of this council, a plot against Radim starts to unfold and threatens to end the first Orcish Dynasty before it's fully begun.

Dungeons & Dragons 5E
Ballad of the Unsung Pashas
Maxi Bridgwood

Min and Max Players: 4-6

Time Slot: Sunday Afternoon 2pm-5pm

300 years have passed since the events surrounding the Yasmin Citadel, and the details of what exactly happened there are obscure. Excavating the site for clues at the behest of the Prarujaan Bards' Academy seems an easy task, but the ruined citadel is far from abandoned. And it's residents do not look kindly on intruders.

UNITED FRONTIERS (Sci-fi)
Hugh Adams

“You’re local gang hasn’t been doing so well these days, piracy just isn’t what it used to be and having a boss called “Mad Vlad” just doesn’t cut it anymore, you need to make names for yourselves, do a mission that will make the other pirates know why your important, maybe if you could convince the boss to do one last daring raid….”

INFINITE MAYHEM (Superhero)
Hugh Adams

“You and your friends were never taken seriously as villains, you were part of the Genesis Alpha experiment to create a new breed of super-villains to bring terror to the world - in practice you just became a series of one-dimensional politically incorrect jokes - so you decided to show the world what you could do and became Heroes!! Still, would people accept Heroes called Hitler Boy, Blood Bath, Tourette Terror, Psycho Bitch and… Kim Un Jong….”

Dungeons & Dragons 5E
Island of the Lost Colony
Jonathan Glover

Maximum Players:6

The new colony of Goodhope has not been heard from in 3 months. Across hundreds of miles away your ship carries you to investigate what has happened to the town on behalf of Lord Polwarth. 

Dungeons & Dragons 5E
The Crypt of the Grand Master
Jonathan Glover

Maximum players 6

Strange noises and disappearances have happened ever since an old crypt was broken open by some tomb robbers. Now villagers begun to vanish. Can you stop whatever is causing this? 

Eclipse Phase: Delivery Job
Caspar Love

Escorting cargo from the Main Belt to Mars is boring, but if someone is willing to pay for an armed escort who are you to argue?  Transhuman Espionage and Horror

Blue Planet: Raiders of the Vault
Caspar Love 

With the Blight ravaging food crops across the world people and companies are taking desperate steps to ensure a supply of food and profits.  And your employers have set their sights on the Svelbard seed vault for new crop genomes

Shadowrun: By the Riverside
Caspar Love 

Riverside Security has been a thorn in the side of their competitors and the criminal underworld.  Everyone agrees that they need to go, but the question is "How do you kill a security company?"

Cypher: Transformers
Caspar Love 
 
The worlds of Hephestius 7 has been infiltrated by Decepticon forces and sources indicate they're about to show themselves.  Your force is being moved to stop them.  Tactics are at your discursion

GURPS: Captain Scarlet
Caspar Love

A Mysteron threat has been received which points to Los Angeles as the target.  Your force has been diverted to LA to liaise with the local authorities and investigate potential threats

Warbirds
The Butcher’s Birds 
David Robinson

Daring fighter pilots in a world of floating islands and flying ships….

Following a botched raid on Puerto Rico Dirk “Butcher” Barrowman, the notorious air pirate was shot down and captured. As your squadrons newest rookies your flight has been assigned the job of escorting him back for trial. Should be a milk run, right? 


The Laundry
Inhuman Resources 
David Robinson

The Laundry, Britain’s over worked, underpaid and excessively bureaucratized answer to all things unnatural, where harried agents try to squeeze in world saving between the endless paperwork.  

An audit is happening and for once it’s not yours. Instead your team has been assigned to check papers, annoy people and ask stupid questions at one of the Laundry’s secure facilities. Just one question, what is an ANNING BLACK?    


Dark Heresy 2nd Edition -  Adults only 
Turbulent Priests 
David Robinson

After a month the Glass Storms battering Desoleum Hive, cutting it off from the rest of the Imperium, show no sign of abating. As heat and tempers rise fast the heresies of anarchy and malcontent strike at the city's heart.  Rampant lawlessness assails the Adeptus Arbitrators in every sector of the hive. Except one. Sector 66-13 is quiet, to quiet. Something is brewing and an elite taskforce is dispatched to confront it.  


Classic Dungeons & Dragons (B/X)  2x
The Creatures of Cragskull Cavern
Andrew Farley

No. of Players: 4-6

In the seaside village of Harcliff, children have been snatched by winged fiends in the night. The shadowy devils are seen hovering around the mouth of Cragskull Cavern. Your band of swashbucklers has been hired to put an end to this nightmare and, if possible, bring the children home safely.


Pathfinder
Pathfinder 7
Matt Oakley

3-7 players Saturday morning

The classic Magnificent Seven Samurai plot: When a small defenseless village gets word of an orc warband planning to attack it they send for help from any adventurers willing to help. Naturally 7 accept but who of the 7 will survive? And are the orcs the only threat to the villiage?   


Mutants & Masterminds 2nd Edition
Kuro Knight Online
Matt Oakley

Friday evening 2 - 7 players

Anime setting. Kuro Knight Online is quickly becoming the biggest virtual MMORPG in Japan, of course that may all change when the players find they can't log out then what will they do?  


Mutants & Masterminds 2nd Edition
Defenders of the Realm
Matt Oakley

Sunday morning 3-7 players 

Super team of mystics and warriors must work together against demons, sorcerers and other dimensional threats.  

 

Pathfinder Scenario Information

Pathfinder Society Scenario #6–07: Valley of Veiled Flame
A Pathfinder Society Scenario designed for levels 5–9

For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. 

Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.

 

Pathfinder Society Scenario #8-17: Refugees of the Weary Sky
A Pathfinder Society Scenario designed for levels 7-11

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.

Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.

 

Pathfinder Society Scenario #8-16: House of Harmonious Wisdom
A series of five Quests designed for levels 1-5

Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.

House of Harmonious Wisdom includes five short adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.

 

Pathfinder Society Scenario #8-07: From the Tome of Righteous Repose
A Pathfinder Society Scenario designed for levels 3–7

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

 

Pathfinder Society Scenario #8-15: Hrethnar's Throne
A Pathfinder Society Scenario designed for levels 5-9

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

 

Pathfinder Society Scenario #7–00: The Sky Key Solution
A Pathfinder Society Scenario designed for levels 1-11

At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location's past into the present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key's controls, the Pathfinder Society is prepared to extract a slice of Absalom's history and bring it into the present; however, there's no telling what might be waiting inside—or who in the present might wish to wield the same power.  This a multi table interactive Special.

 

Pathfinder Society Scenario #8-06: Reaping What We Sow
A Pathfinder Society Scenario designed for levels 1–5

When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Rosehaven, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.

 

Pathfinder Society Scenario #4–16: The Fabric of Reality
A Pathfinder Society Scenario designed for levels 5–9

For the past year, the Pathfinder Society has used the isolated demiplane contained in the Hao Jin Tapestry as a private adventuring realm and, since discovering a backdoor out of the demiplane, as a shortcut from the tapestry's location to a hidden corner of Varisia. But the tapestry wasn't designed for this purpose, and travel from Absalom to Varisia could be more efficient. Now a team of Pathfinders must discover how the infamous sorcerer known as the Ruby Phoenix created her private demiplane and enter the heart of the tapestry and alter the very nature of the magical realm.

 

Pathfinder Society Quests

Honor's Echo
A series of six Quests designed for 1st-level characters

The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor’s Echo" includes six, short inter linked adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

 

Phantom Phenomena
A series of six Quests designed for 1st-level characters

Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake? 

Phantom Phenomena includes six, short interlinked adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story. 

If you would like to request, or offer to run a game, tournament, demonstration at Q-Con XXIV, or just to find out more information, please email rpgs@q-con.org.uk.

Last Updated: 
Tuesday, June 13, 2017 - 18:29